![]() Things are more social with this take on the multiplayer. I'd like to see this sort of thing get expanded upon in the future releases. Not huge details for sure, but just something that made the experience feel as if there was something more to it. You could bring a container of food to some troops or occasionally save lives during combat. I also liked some of the smaller aspects in the story, these being side activities. The acting was solid throughout as the cinematics were practically film and even contained some grain to make them match their emulation more closely. Still, the material was respectful and helped bring certain key moments to life in a large scale way. I did find that some of them were a bit over the top and at times made it seem too scripted. These intense scenes and cinematic heavy areas were featured throughout the story. This depiction of the event felt rather visceral and made other games that attempted to emulate this moment come across as almost cartoonish. This theater of war focused on the Normandy campaign and started with D-Day. It was a well developed story that aimed to touch upon certain key events. This is a slight tweak from past campaigns that often have players jumping perspectives. ![]() The campaign follows a group of soldiers and puts you into the shoes of a single individual. ![]() There's an intense campaign that touches upon various aspects of the Normandy campaign, a full multiplayer experience and one of the best zombie maps ever released. It's a large and refined package that offers multiple well rounded modes for every type of player. This brings a fresh and authentic experience from the era of which we haven't seen from the franchise in almost a decade. Call of Duty: WWII Review "Authentic" CampaignĬall of Duty: WWII marks the proud return to form for the series as it heads back to the second World War. ![]()
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